The Citizens' Encyclopedia of Animalia
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This article is collaboratively edited by the citizens of Animalia. Its neutrality is, as always, disputed.

Animalia City Guide

This article is an entry in the citizen-edited encyclopedia Animalopedia. Years and districts follow Animalia-Map and TMA-History-Animalia; matters of daily life follow TMA-Daily-Life. For detailed guidance on individual venues, see the sister article TMA-Landmarks (a gazetteer of sites and spots).

ネオン・クロスロード

The Animalia City Guide is a practical handbook for those visiting the city for the first time — or for anyone who, coming off a night shift, boarded the wrong transfer. Animalia has no closing time; only the species minding the shop changes. If the city must be summed up in a single line, that is it. It is a "three-shift city," where three time-bands — diurnal, nocturnal, and crepuscular — rotate through the same blocks; the old-timers' advice is to confirm which time-band you are in before you check the clock 〔citation needed〕.


1. First Things to Learn — How to Get Around


2. Districts at a Glance

The origins and history of each district are covered in detail in TMA-History-Animalia. Here we list only "what you go there to do."

District In a word What you go for
The Central District (around Oracle Tower) The city's quietest downtown Government paperwork, panoramas, luxury housing. "Under the tower, carry an umbrella."
The Old South Quarter (Vecchio) The singing old town Opera, long dinners, mourning. Cobblestones and bell towers
The Moonview Quarter (Tsukimi-chō) A town of incense and sprinkled water Fairs, teahouses, ship's chandlery. On full-moon nights, custom comes from beyond the city
Chinatown (inside the Tenryū Gate) The kitchen that never sleeps Street stalls, medicinal herbs, Daoist reagents. The specialty is the Hundred-House Hotpot
Frost Harbor (the northern port) A taciturn harbor of ice Cold-storage warehouses, shipping, black-market rumors. In winter, its voice carries more weight
The Gilt Mile (the casino and finance district) The clockless quarter Gambling halls, show business, finance. You set meetings by "so many rounds from now"
The Biome Wards (Jungle / Savanna / Polar / Desert) Four climates on one continuous ground Cross-biome commuting, the Night Safari, the Olympics. See TMA-Nature
Willowside (the western residential district) Where the city looks most ordinary Housing, and the gateway to the Forest Park and Reflection Lake. Terminus of Line 3 — "no news is the news," they say
Broken Burrow (the beastfolk quarter) Poor, and fiercely loyal Day-labor markets, soup kitchens. "Never refuse a light."
Fog Port (the misty harbor) The harbor where nothing is asked Water freight, full-moon escort contracts. Praise the ship's name; never mention its draft
The Glitch Zone (the east) The east you'd do better to avoid ——No one has business here. "What you pick up in the east, return to the east."

3. Citizens' Picks ① Shops

Editor's note: Listings are submitted by citizens. Prices are approximate as of AE 120 (→ TMA-Economy-AMT). No closing time is given because there isn't one.

Place Location Specialty / Use What the citizens say
The Dawn Congee Stall Neon Crossroads (morning market) Greens congee (herbivore), broth congee (carnivore), a skewer of insects on the side "Predator and prey slurp from the same bench. I've never seen anyone start a fight here."
Nocturne Mart Citywide (24-hour chain) An all-purpose convenience store whose shelves turn over with the clientele every eight hours "The head temple of the late-night standing chat. Stock up on rumors at the register."
The Hundred-House Hotpot stalls Chinatown, beside the Seisō Market A great cauldron to which dozens of stalls each contribute their ingredients. By the bowl "First time, don't count the dragon's whiskers. Just eat, quietly — it's good."
Predators' Paradise The Gilt Mile An upscale club for carnivores; for other diets, an odorless "courtesy plate" "You can tell first class by the smell of the plate. Never compliment another's staple food."
The Kyōgetsurō (Mirror-Moon Pavilion) The Moonview Quarter (Tsukimi-chō) A teahouse where information has a going rate; rumor runs pricier than tea "Settle the bill in tea money; leave your tip in silence."
Midnight Café Noir The neutral zone A late-night café with poor reception. A perch for fugitives and information brokers "When your phone loses signal, you've found the right seat."
Jumbo Liquors (wholesale) Behind every liquor shelf citywide It wholesales the liquor for every convenience store in the city 〔known to those who know〕 "Every can carries Jumbo's fingerprints, the old man says."

4. Citizens' Picks ② Spots

Spot Location How to enjoy it A word
Aurora Park The north Holographic artificial aurorae. A family staple By day, a place to rest; by night, a place for secret meetings. The same bench serves two purposes 〔citation needed〕
The Veil Waterway The canal network of the Central District Stone bridges and neon on the water. One of the finest date spots Also an upscale residential quarter for aquatic species. Boating is best under a full moon
Crystal Skywalk The Central District (300 m above ground) A transparent aerial walkway linking the skyscrapers. Night views Locals say "the air up there is oddly easy to breathe" 〔by whom?〕
Reflection Lake The forest park A silent lake with no reception. Picnics Said in legend to "reflect the future." That it is also popular with those holding secret talks is best kept quiet
The Memorial Wall The neutral zone A wall that mourns the dead of the Decade of Blood without regard to Family The one place in the city where no one draws a weapon. The flowers are never gone, whenever you come
Echoes Library The oldest library, dating from the Founding era Forbidden books and ancient texts. Reading and napping Protected under Article Five of the Accord. Rather than borrowing, the etiquette is to "read and run"
Tree Market Rooftops of high-rises and aerial walkways The market where arboreal species' dealmaking is at its liveliest When you can walk past the "licensing agent" signs without stopping, you've come of age

5. Metro Timetable

Published by the Animalia Transit Authority (revised AE 120). The Metro's Lines 1–4 plus the Biome Ward line meet in the Central District. It opened in AE 7, during the construction era. Being a three-shift city, the notion of a "last train" is faint; each line thins its service in the twilight bands but runs nearly around the clock.

5-1. Line List

Line Route Operating hours Rolling-stock notes
Line 1 (Loop Line) Circles the Central District: Oracle Front — the Gilt Mile — Vecchio — Chinatown — the Central District 04:50–02:30 next day (suspended in the witching hour) Standard temperature. At peak times, cars reserved by species
Line 2 (North–South Line) Frost Harbor ⇄ the Polar Ward ⇄ the Central District ⇄ Vecchio in the south Nearly all day Northbound, the cabin temperature drops in stages
Line 3 (East–West Line) The eastern zone edge ⇄ the Central District ⇄ the western residential district 05:20–01:40 next day The two easternmost stations turn back at the "zone edge" (→ TMA-Landmarks)
Biome Ward Line (Line 4) The Jungle Ward ⇄ Savanna Square ⇄ the Polar Ward Nearly all day Temperature set per car. Check the car display before boarding
Line 13 (──) Not shown on the route map Midnight 00:00–03:00 only 〔citation needed〕 Some claim they have "ridden it," but no one has ever produced a ticket

5-2. Service Intervals (by time band)

To match the rhythm of the three-shift city, the intervals vary greatly by time band. The ticket gates are busiest in the twilight bands when the species change over — this is called "the Ebb."

Time band Nickname Interval Notes
07:00–09:00 / around 12:00 Daytime peak (diurnal) About 3 min The commute-and-lunch surge
Around sunrise and sunset the Ebb (twilight, reduced service) About 8–10 min The night shift heading home passes the morning commute at the gates
20:00–24:00 Nighttime peak (nocturnal) About 4 min Toward the stall districts and the lower floors of the casinos
02:00–04:00 The witching hour About 12 min Lines 1 and 3 are suspended. The hour when the platforms fall most silent

Metro tips: (1) Board the wrong-temperature car and you'll lose a one-way trip's worth of stamina. (2) The waterways (the Veil Waterway / the boats of the Aqua-Fin Alliance) are strong on rainy days. (3) Trams and buses are the capillaries of the Metro's blank spots. (4) If, past midnight, you spot an unfamiliar Line 13 sign on the platform, whether you board is at your own risk.