The Citizens' Encyclopedia of Animalia
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This article is collaboratively edited by the citizens of Animalia. Its neutrality is, as always, disputed.

Animalia's Justice System

This article is an entry in the citizen-edited encyclopedia Animalopedia. The neutrality of this article is disputed. In particular, over whether the Tribunal belongs in an article on the justice system, an edit war has raged for eleven years on Talk:Animalia's Justice System between the "don't call a criminal syndicate's private punishment 'justice'" camp and the "by caseload, that side is the real mainstream" camp.

Animalia's justice system is characterized by a dual judiciary, in which the aboveground City Court (the Judicial Bureau of Oracle Tower) stands alongside the underground Tribunal (the standing arbitration body for disputes among the Five Families). As the citizens' saying goes: "The straight go to the Court; those in the trade go to the Tribunal."

Overview

City Court Tribunal
Established AE 20 (as the Judicial Bureau) AE 55
Authority Decree of the Administrative Bureau Supplementary memorandum to the Five-Family Accord (unpublished)
Jurisdiction All matters between citizens; criminal cases generally Disputes among the Five Families and their affiliated organizations
Location The mid-levels of Oracle Tower Undesignated (said to convene around Neon Crossroads 〔citation needed〕)
Appeals Two-tier system (the appellate court is final) None. Rulings are absolute
Enforcement The City Police (→ TMA-Police) The parties' own Families; non-compliance turns every Family against you

The Aboveground Judiciary — the City Court

Structure

It is run by the Judicial Bureau of Oracle Tower, in two tiers: the Summary Courts (one per ward, handling everything from a dispute over a food-stall bill to a squabble between neighbors) and the Central Court (criminal cases and major civil suits). Judges are appointed by the Judicial Bureau, and the criteria for appointment are undisclosed. A skew in the judges' species of origin has long been noted: birds of prey and the long-lived turtle lineages make up sixty percent of all judges (TMA Times, AE 110 justice special).

Features and Criticisms

How Citizens Actually Use It

For straight citizens, the Court enjoys a certain trust as "the place where the paperwork gets processed correctly." That said, bringing a dispute involving the Five Families before the Court is considered bad form, win or lose, and such cases are withdrawn at an abnormally high rate (Summary Court statistics; reason for withdrawal: "settled between the parties").

The Underground Judiciary — the Tribunal

History

The Five-Family Accord (AE 51) prevented a relapse into open war, but it could not erase the everyday friction over turf, markets, and face. At first each case was judged by an assembly of bosses, but in the search for accumulated precedent and neutrality, a standing arbitration body—the Tribunal—was established in AE 55 (→ TMA-Timeline). In the underworld it is also known simply as "the White Sands."

Composition — the Seven Cushions

Rulings are made by the collective deliberation of seven arbiters.

An arbiter's term is for life. However, "turning the cushion over" (resigning of one's own accord) is permitted. Gifts or threats directed at an arbiter are treated as the gravest violation of the Five-Family Accord; the two cases ever brought were each resolved by the ousting of the offending Family's executives 〔citation needed〕.

Types of Ruling

Ruling Content
Tehuchi (the settlement) Reconciliation, accompanied by apology-money and an "apology performance" (service at a festival on the other party's turf).
Turf ruling Demarcation of boundaries. The written ruling is called the "map," and copies are kept in each Family's vault.
Excommunication Expulsion of an individual member. He is barred from the turf of every Family, which in practice means a one-way trip to the Shadow Layer (→ TMA-Underworld).
Returning the cup The gravest of all. A declaration severing the bond between organizations. It reaches as far as the dissolution of affiliate ties and the annulment of marriage-cups and brotherhood-cups. Only four instances in the Tribunal's history.

Notable Rulings

The Form of Procedure

Sessions avoid the new moon 〔citation needed〕, and the seven arbiters sit in a circular arrangement in which each can see the others' faces and yet every one has a wall at his back. The parties surrender their weapons, and testimony is given "with the cup turned down" (perjury counts as a lie sworn upon the overturned cup, and is grounds for excommunication). Records of rulings are kept as documents, but their place of storage is said to be known only to the neutral arbiters, generation to generation.

The Legal Professions — Advocates and Word-Adders

Each of the two judiciaries has bred its own distinct profession of advocacy.

The System of Punishments

The punishments the City Court hands down come in four kinds: fines (in AMT), labor, confinement, and banishment from the city. Capital punishment has not existed since the Founding—said to derive from an old internal rule of the Judicial Bureau: "the city does not write a judgment that reduces its own population" 〔citation needed〕.

Distinctive is the "rehabilitation program" operated as an alternative to a term of confinement. Enrollees are released after a "course" of several weeks, and the program is known for an abnormally low recidivism rate (a 90-percent reduction, per the Judicial Bureau annual report). Enrollees themselves are reluctant to say much about its content, repeating, as if stamped from the same die, the impression that "I don't remember it well, but I lost any urge to do wrong." The Administrative Bureau boasts of it as a success story of correction, though some whisper of a connection to the Lunatic Sanatorium 〔by whom?〕 (→ TMA-Underworld).

The "punishments" of the underground judiciary are, as noted, crowned by excommunication and the return of the cup; but what citizens tend to overlook is that the Tribunal's apology-performances and labor-service are designed as service to the residents of the turf. The bridge repairs and festival security ordered by a ruling end up reproducing the Five Families' surrogate governance (→ TMA-Politics).

Choosing Between the Two Judiciaries

In the practice of everyday life, the dual judiciary divides its domains with surprising smoothness.

  1. Straight versus straight → the Court (Summary Court)
  2. Trade versus trade → the Tribunal (or a settlement between the Families)
  3. Straight versus trade → the most delicate territory. Most end in a settlement in which the Family's side "does the right thing." Where a Family will not admit fault, a straight citizen's right to go to Court is guaranteed—yet, curiously, in the records of those trials, the plaintiff's win rate is significantly higher than the average plaintiff win rate at the City Court (Swallow Jay, op. cit.). Among trade folk this is a well-known phenomenon, grumbled about as "the Tower won't let us win."

Legal historians describe Animalia's dual judiciary as "not a defect but a division of labor." Yet in the margin of an old treatise on justice held in Echoes Library, this scribble survives—"It is not that there are two courtrooms. There is one cage, with two doors"〔invalid citation: the book in question has now vanished from the lending records〕.

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