The Citizens' Encyclopedia of Animalia
日本語
This article is collaboratively edited by the citizens of Animalia. Its neutrality is, as always, disputed.

The Biome Wards & the Weather

This is an article of the Animalopedia, the citizens' encyclopedia of Animalia. Dates follow TMA-Timeline; district origins follow TMA-History-Animalia; directions and metro lines follow TMA-City-Guide.

ジャングル地区

The Biome Wards & the Weather covers the artificial climate system of the city-state of Animalia and its four engineered biome wards — the Jungle Ward, Savanna Square, the Polar Ward, and the Desert Ward. In Animalia, weather is not something that arrives; it is something that is delivered. The Tuning Forecast published by the Climate Tuning Division of Oracle Tower has almost never been wrong since the Founding, and citizens think not about whether to carry an umbrella, but about what time to open it 〔citation needed〕.


1. Weather Tuning — a city where the weather keeps a timetable


2. The Four Biome Wards — a district guide

The biome wards are artificial climate zones built by the Climate Tuning Division, completed in time for the first Interspecies Olympics in AE 73 (→ TMA-Timeline). Construction was staged: the Polar Ward came first and the Desert Ward last (Animalia Society for Civil Engineering History, Fifty Years of Groundworks, AE 118). The four wards are linked by the Biome Ward Line (Metro Line 4), whose cars are set to different temperatures (→ TMA-City-Guide).

2.1 The Jungle Ward — where the rain is more punctual than the clocks

A hot, humid ward for tropical species. Its signature is the scheduled squall — falling at a fixed hour, lifting at a fixed hour, every day. The saying "an umbrella is more accurate than a clock" was born here, and the annual revision of squall times is a matter of grave local concern (an extra edition is printed on announcement day).

2.2 Savanna Square — the sunlit commons

The center of assembly and trade for the great mammals. The open grassland stands for "having nothing to hide," and in this ward an open-air pitch outranks a roofed shop — a famous inversion. "Sunlit talk belongs in the sunlight" is known well beyond the ward (→ TMA-History-Animalia).

2.3 The Polar Ward — the white quiet

A low-temperature ward for cold-climate species, said to be the earliest of the wards, and the principal stronghold of the Tundra Syndicate. It connects directly to Frost Harbor by the ice haul road (→ TMA-History-Animalia).

2.4 The Desert Ward — where the heat terminates

A hot, arid ward for dry-climate and reptilian citizens. It is famous for its design: the waste heat drawn off to cool the Polar Ward is piped here. The Division's motto — "the cold of the pole is the warmth of the desert" — is quoted as the emblem of the biome wards themselves.

2.5 The Seam — where the wards meet

Citizens call the few dozen meters where one climate gives way to another "the Seam." Stand on it and half of you is in summer, half in winter — a famous spot for photographs. A shop on the Seam needs double doors and a double menu; that the "Seam Café" serves shaved ice and hot saké on the same tray is at once its attraction and a simple necessity 〔citation needed〕.


3. Parks, water, and green

Place Notes
The Forest Park The city's largest greenbelt, at the gateway of Willowside, the western residential ward. Deep inside lies Reflection Lake, the silent lake where no signal reaches (→ TMA-Landmarks)
Aurora Park The northern park of artificial aurora. The holographic lights are refreshed nightly; no sky is ever shown twice, they say 〔citation needed〕
The Millennium Tree The great tree behind Hualong Castle in Chinatown; seat of the Great Tree faith (→ TMA-Religion). The Division openly states that it "tunes gently" around the tree, explaining only: "out of respect"
Veil Waterway The central canal network, doubling as the aquatic species' finest addresses (→ TMA-City-Guide)
Rooftop greenery & sky-corridors The arboreal life-sphere centered on the Tree Market. The city's green-coverage statistics come in two tiers: "ground" and "canopy" (→ TMA-Landmarks)
リフレクション・レイク

4. Seasons and hibernation


5. Frayed weather — the recent anomalies

Since the AE 110s, testimonies of "fraying" weather have multiplied along the edge of the Glitch Zone: snow that falls upward, square raindrops, and squalls that do not come on time. The city's explanation has not varied: "instrument malfunction."

The municipal broadcaster repeats that these are "baseless rumors"; at the late-night registers of Nocturne Mart, they are the only topic. The neutrality of this section is disputed.